-Media-

Monday, November 13, 2006

nintendo wii- 2006

The key feature of the Wii console is its wireless controller, the Wii Remote, which may be used as a handheld pointing device and can detect motion and rotation in three dimensions. The console also notably features WiiConnect24, which enables it to receive messages and updates over the Internet while consuming very little electrical power.

ps3

The PS3 was released on November 11, 2006 in Japan, and will be released on November 17, 2006 in the United States and Canada, and March, 2007 in Europe and Australasia, and will ship in two initial configurations. Sony officially unveiled the PS3 to the public on May 16, 2005 during an E3 conference. A functional version of the console was not at E3 2005 or the Tokyo Game Show in September 2005, although at both events, demonstrations were held on devkits (e.g. Metal Gear Solid 4: Guns of the Patriots) and comparable PC hardware, and video footage based on the predicted PS3 specifications was produced (e.g. Mobile Suit Gundam).[5] It was not until E3 2006 that games were shown on actual PlayStation 3 systems. In preparation for launch, Sony demonstrated 27 playable PS3 titles during the Tokyo Game Show in September 2006 on final hardware.[6]

Xbox 360 - 2005

The Xbox 360 is the successor to Microsoft's Xbox video game console, developed in co-operation with IBM, ATI, Samsung and SiS. Information on the console first came through viral marketing campaigns and it was officially unveiled on MTV on May 12, 2005, with detailed launch and game information divulged later that month at the prominent Electronic Entertainment Expo. The Xbox 360 is the first console to have a simultaneous launch across the three major regions, and the first to provide wireless controller support at launch. The console sold out completely at release and has since sold 6 million consoles worldwide. It is the first console to be released in the seventh generation of game consoles and competes against Sony's PlayStation 3 and Nintendo's Wii. The system contains a 3.2 GHz tri-core PowerPC based CPU and a 500 MHz GPU. Its Xbox Live service allows gamers to compete online, download games and additional content. Microsoft believes that its push towards high-definition gaming, year-early head start and its Xbox Live online gaming service will help the console be successful.

Sunday, November 05, 2006

Gamecube - 2001


Launched in the fall of 2001, the GameCube is Nintendo's foray into the 128-bit generation. With a 405 MHz processor and strong lineup of games, GameCube will likely include popular Nintendo titles like Pokemon, Mario and Zelda. Games will come on 3-inch disks on a format incompatible with standard CD and DVD drives, partly to reduce piracy. For that reason, it's not expected to include DVD playback as an option. Other features include wireless game pads and a modem for Internet play.

Microsoft Xbox - 2001


One of the most widely anticipated game console products, the U.S. version of PlayStation 2 will offer faster game playing speeds, better picture quality and added features DVD movie playback. PS2 contains an expansion bay roomy enough to house a 3.5-inch hard drive as well as a network adapter for Internet access. Despite critical shortages in manufacturing parts, Sony said it still expects to ship 3 million units in North America before March 2001.

Microsoft arent ment to have gained any profits from this console, it was a success and did feature many amazing games such as ' halo ' - these were only for the xbox. Although it did lag behind the ps2.

Playstation 2 - 2000


One of the most widely anticipated game console products, the U.S. version of PlayStation 2 will offer faster game playing speeds, better picture quality and added features DVD movie playback. PS2 contains an expansion bay roomy enough to house a 3.5-inch hard drive as well as a network adapter for Internet access. Despite critical shortages in manufacturing parts, Sony said it still expects to ship 3 million units in North America before March 2001.

Sega Dreamcast - 1999


The first console game machine to sport 128-bit architecture, Sega's Dreamcast packed hardware normally found only in a powerful PC. It boasted a 200 MHz processor, a 64 channel audio chip and 26 megabytes of RAM, all dedicated to playing games. This computing power translated into faster, smoother and more detailed action on the screen. The Dreamcast also had a built-in 56K modem to capitalize on the surging popularity of online games.

Nintendo 64 - 1996


Nintendo skipped the 32-bit era, dismissing the Sega and Sony console threats while working on its own next-generation machine. The N64, released in the U.S. in 1996, gave a 64-bit boost to the company's classic hits, and featured the more 3-dimensional feel that gamers had come to crave. The N64's imagery was produced by Silicon Graphics, the computer company that brought tornadoes and dinosaurs to life on the big screen. While still a viable force in the gaming world, the N64 is beginning to show its age and gamers are anticipating the release of Nintendo's next console, the GameCube, in 2001.

Sony Playstation- 1995


Sony's PlayStation began its life as a CD attachment for the Super NES. When Sony and Nintendo disagreed on how the new device would be marketed, Sony decided to further develop the PlayStation into a game machine of its own. The PlayStation was released in the United States in September 1995, starting the era of 32-bit video games and taking off in popularity. As of May, 2000, one out of every four households in the United States owned a PlayStation.

Nintendo super snes- 1991


Nintendo's entry into the 16-bit gaming business came packaged with "Super Mario World." It lagged behind the Sega Genesis in popularity for some time but eventually caught up and evened the race between the two systems. The Super NES and Sega shared the top of the video game market for the next five years or so, until the advent of 32-bit games. This era of competition had the effect of increasing the selection of games available, with a wider variety of third-party games then ever before being developed and marketed for both systems.

Sega Genesis- 1989


The Genesis, Sega's entry into the video game market, was released in Japan in 1988 as the MegaDrive. The console, with its 16-bit processor, gave Nintendo its first run for its money. Sega arcade games translated well to the Genesis, and 3rd party game designers began to defect from Nintendo and produce for the more advanced Genesis. Sega also released Sonic the Hedgehog in 1991, a direct response to Nintendo's Super NES. The game capitalized on the speed of the Genesis processor and soon became a hit.